![]() ![]() ![]() ![]() Thankfully, technology has made it possible even for a layman to design their own video games in shortest time possible. We all love games, but have we ever thought what goes behind the scenes in designing our most favourite titles? It is well known that coding for games is one of the hardest things to learn in a lifetime. Moot point given that I've moved on but if you ever do fix my issue I'll update my review accordingly.Available online, anyone can take the conquest to design the tool for ultimate has a proper anchor point, in other words, the corner of the image!) is not a big ask given that it's been 3 years since this thing was released. Yes, you can sort of accomplish this by using Photoshop but it's a giant pain in the ass and your animations could still be off slightly (I'm not the original artist!).Īsking for the animations in a form that maintains alignment (i.e. It's by far the easiest way use pixel art in GameMaker Studio or Godot. You surely know what an "animated flip book" is correct? That's what I want in digital form basically. Almost every single "pixel art" asset on this website does it in the way I'm asking for. I get what you're saying but what I'm asking for is very close to standard practice for most engines that use pixel art and is just generally the easiest way to work with this kind of art while maintaining proper alignment when switching between different animations and maintaining the artist's original intent. So I'm sure that all these gifs will have the same size :) Then I just have to export all these animations separatly as gifs. Then i make photoshop turn these layers into animations frames so that it creates a long sequence of all the animations. Then I would crop this canvas to the minimum size so I'm sure it fits to the maximum size of all the frames (and so it would be the same size for all the frames of all the animations). So that's why I've only exported it as folders with separated frames for each animation: It's the best way to allow people which will prefer something else to quickly modify it so it fits to their own way.īut I hope you understand that I definitly can't take time to export this pack in all the different ways people would asked me to do, it would take me a lot of time.Īlso if you want to know what I would do in your situation: I would simply open Photoshop (or an equivalent), import all the frames of all the animations in a same canvas. But I'll have to look exactly what's the best thing to do because I know that a lot of developpers works very differently with exported animations and I can't re-export the whole animation sets each time someone ask me to do it, because there is a looot of different ways to do it (some devs prefer a unique spritesheet for the whole animation set, others would prefer one spritesheet per animation, else will ask me for one gif per animation cropped with the minimum size for each animation, others would like one unique gif but with all the animations in it, you want me to export separated gifs but with a unique size which would be the same for each animation, etc.). Well if it's a problem for a lot of people, I can do it. You can use this asset pack for commercial project until you credit me :) I've also included a sword sprite with a dark variation. I've also joined you the background I've made on the cover image with different layers so you can make some cool parallax with it :) ![]() An epic transformation animation with an EPIC flame FX above it! You also can use this one as an "ultimate" attack or something like that, seems it looks like the character is hitting the ground (works well with camera shake).Īnd of course, a dark variation of the character with magic evil purple eyes :A 360 turn of the character idle (well, I'm not sure why I did that, but it was fun to do.).A roll animation with different steps (jump, roll, back to idle).A set of 3 attacks with a sword (first frame of each animation is a "prepare to attack" frame).A dash pose (with some wind in the cape and the hair).Different steps for the jump (jump & fall animation).A cute "wondering" animation (inspired from Hollow Knight).Of course, you can switch between both variation of the character with the epic transformation animation! Here is an asset pack full of juicy animations!ġ9 animations and a D4RK version of the character. ![]()
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